Sun-baked sand slipped from sun-kissed fingers atop the dusken dunes, pouring, pooling across the wind-carved hillocks. Across the great desert marched soul-wearied footprints. They wandered aimlessly for a time, erratic and heedless. Soon the time-worn sands gave way to more temperate climes, sand-filled boots instead decorated with dew-stained grasses. The beating sun gave way to the twinkling stars, and even further north, the dancing auroras staining the night sky with efflorescent rainbows.
Among the towering mountains and whispering glades, standing aside primeval oaks and ancient pines, drawing the world's life essence from the gurgling brooks shining silver in the moonlight, stroking the hide of a grey-scarred deer as it laboured it's last, he found himself once again.
The grieving heart bled it's last scarlet tears upon the primordial stones.
And he wept.
For the brother,
For the past,
For the future,
Master Of The Arts -
Hours morphed into days upon the windswept dunes. Days stretched into weeks, and weeks meandered without complaint into years. Hand and foot blurred through air and sand, arm and leg accompanying the drum-beat thrum of the dancing styled combat. Blades came to him easily, too easily; instead, he mantled the challenge of flesh and bone.
In the forests, he found quiet, and its gentle hush seeped into his soul. The lessons of an olden Mer took heed, and he embraced the philosophy of body and soul. Mastery of the physical lends great strength to the spirit, and within the woodland glades he mastered himself, made an art of the violent dance. When the broken heart mended itself, found a man of quiet conviction and radiant confidence, a man with purpose to his stride, and knowing to his eye.
Walker In The Woods -
Spruce and pine have taken the place of fig and desert willow. The crisp cold surpasses the radiant heat of a beating sun. Tumbling snowflakes, supplanting the spiralling sands. Rocky outcrops and murmuring streams, overshadowed by lofty oaks sighing in the restless breeze; there, he found himself. The Alik'r will always be his home, but it is the forests and mountains that so entrance his newly-healed heart.
Bow and spear bring down the weak alongside fang and claw. Axe and paw deal equally vicious wounds to fleeting hide. As with the hunters of the wild, the huntsman knows that each kill is a gift, each successful hunt the sacrifice of a life. Each dying beast is soothed, is crooned to, that they might lie in peace in their final moments.
Blood stains the soul a ruddy shade. He instead chose to consume the plants, as the deer and the rabbit do. Rare are his kills, and never are they triumphs.
Voice Of The People -
The cities are grand, industrious things. Places of wealth and comfort, of decadence and opulence.
Places that bleed the wilds dry.
Not all people dwell in the great stone edifices of humanity. The forests and mountains are home to just as many hermits, nomads, clansmen and vagabonds. It is for these people, that he will speak. It is for the pristine rivers and the sparkling lakes, ancient mountains and the olden groves, that he will speak. Men and women of industry and commerce speak of progress and change. It is he who will speak against them when no other will. It is he who will weep the death of a mountain so that a king might close himself off from the world around, it is he who will rage at the heedless slaughter of the murmuring woods so that man may wage their meaningless wars.
When the room is silent, he will speak for those who have not a voice. For the foxes and the deer, for the wolves and the bears, for the lakes and the rivers, for the plateaus and the ravines, he will speak.
Hooks; A non-exhaustive list of potential role-play opportunities:
Wilderman - Sabada spends the majority of his time wandering the wilds of north-western Tamriel. Whether your character be Reachman, fellow wanderer, a lost Nord, a Wyress, a hunter, or a somewhat-exhausted Werebeast, I am willing to accomodate nearly any interactions in this setting. I will note, however, that Sabada does not believe Hircine is a natural aspect of Nirn, due to his upbringing, and will disregard and ridicule any Hircine followers or dormant Werebeasts he comes across.
Warrior-Monk Sabada is extremely proficient in hand-to-hand combat, and often seeks out practitioners of other styles to learn from them. Primarily, he has read of the Whispering Fang style of the southern cat-folk, and would like to study and spar with one proficient in this style. He is also a skilled blades-man and will, despite his favour of the wilderness, return to the desert cities on occasion to spar. Should you wish to meet a fellow martial artist, or simply come across an unusual Ra Gada swordsman, I am more than willing to engage so.
Also in line with Sabada's monastic beliefs, I extend the offer of spiritual company. Sabada will be willing to teach many forms of meditation, relaxation, and stretching, to those he might encounter in the sparring rooms. He is also willing to engage in a spiritual conversation about the philosophy behind the spirit and soul, and religions. He has a respect and deference for the Yokudan pantheon, but no knowledge of other religions asiding his own... strange views.
Desert-Blade - Sabada, in his early adulthood, was a form of agent for hire, and a very brash young man. He still has some contacts in the criminal world, although he really wants nothing much to do with them. Your character might be such a contact, maybe owed a gambling debt, or simply looking for someone, anyone, to help them out. They could have known such a contact and be forwarded on. I'll re-iterate, this list is non-exhaustive; contact me, and together we'll think of something!
His family also has a reputation among the tribes and the deep desert-folk as being Spellbreakers more often than not. Although one man in each generation is required to join this mysterious group, on many occasions two or three brothers have joined together. Sabada offered such thoughts to this in his youth, and although his eldest brother took up the mantle, Sabada learned several of the anti-magic techniques of the Spellbreakers. He might be sought out for help with some magical troubles, although if that is your wish, I'd direct you to my other character, Sabada's eldest brother and actual Spellbreaker, Ra'Anacai (Bio in progress).
Finally, Sabada's family was well travelled within the tribes and across the Alik'r. Many tribesman may remember the three boys who would be Spellbreakers. Only two of these men can be seen upon the dunes now, and a curious tribesman may ask as to the youngest brother's fate. Some may have met the youngest brother, nearly a decade ago, in his drunken rampages through the alleys of Sentinel. Or perhaps the youngest brother owed your character a gambling debt, and they've decided that the water may have finally settled enough to broach the subject with his next of kin. Perhaps, for older characters, you attended the memorial.
(WARNING: The subject of Sabada's younger brother is a point of backstory that features incredibly dark, heavy themes. Whilst I believe that these themes make Sabada more human, more real, and I often cover such darker themes in my writing because of this exploration of character that it allows, I understand that not all people enjoy darker, heavier themes in their role-play. As such, I offer this fore-warning. If you wish to follow this route, it will not be lollipops and rainbows, and I would like to ensure clear personal communication beforehand. These themes possibly include potential triggers and I would like to have clear communication beforehand, simply to ensure that everyone involved understand what they are getting into with crystal clarity.)
Habits, quirks and rituals:
Work in Progress
Posted Tue at 05:36 am
· Last edited Wed at 1:05
Thank you for getting this far, and I hope you enjoyed the read. As for myself, there's a few things to go over. Foremost, is that I currently don't/can't play ESO. Due to computer and fiscal issues, I'm currently relegated to writing on my tablet-laptop hybrid, which is nowhere near powerful enough to run ESO. This means two things for people wishing to RP with me; one, I can't RP with you in game, and two, this means I, alongside my current education/employment situation, have A LOT of free time.
Why does this matter to you? Well, this sudden abundance of unused time means I do a lot of writing, a lot more than I was doing prior anyhow, and, in further extension of that, I have begun to re-explore my roots of RP on a text based platform, so I am free many days (Late night/early morning American time) to RP on Discord, Forums, or et cetera. So, if you wish to explore RP avenues on those platforms, I'm more than willing to facilitate, which brings me to my next point.
Regarding the style of my writing/RP; although it seems to be a buzzword in a few settings I peruse, I think I fit the general description of paragraph RP'er. My posts can become quite lengthy and descriptive when I am left to my own devices, and this is even more so noticeable on an alternate platform that does not keep reminding me to tone it down with character limits.
Recently, I've begun exploring a new style of writing with the help of a close friend and mentor, and that means that I strive for show, rather than tell, in most things. I would sooner describe the tightening of the lips, the wrinkling of the brow, the subtle shift of idle feet, than name the emotion forthwith. As I'm still exploring this style, I have been noted to be annoyingly vague in some cases, so just a forewarning there.
Lastly, I'd like to think I'm a fairly relaxed guy, in most situations. I have been known to get riled up in the past, of course, even at some situations/happenings on ESO-RP, but I'd like to think I can pin that on immaturity. Anyhow, a lot has changed since then. But generally, as long as you are not being a knob for no other reason than being a knob, I'll be friendly and approachable. By no means am I an expert on anything at all, but I'll be happy to share what scant knowledge I do have with you if you'd like, presumably on matters related to ES but not exclusively.
Yeah, I'm a pretty cruisy guy, but don't even THINK about leaving the volume on an odd number.
I suppose, that's it, for now. I was rambling for about half of that, but I hope you got a chuckle out of it anyhow, or are thinking of sending a message my way. Whatever the case, if you've made it this far, I can't help but wish you well, in whatever pursuits you're chasing.
About The Character - Writings, Theme Music/Pictures, And Other Such Ramblings:
Foy Vance - "Burden" (Acoustic)
I first heard this song a few weeks ago, by happenstance. Back then, Sabada was a poorly formed glob, a rough outline sketched in all-too-temporary sand. And I will eternally be grateful that I did find this song. Not only is it an instant favourite of mine, but it helped me cement Sabada into the character he is today.
The Parting Glass - Ending Song of Assassin's Creed IV - Sarah Greene (Anne Bonny)
While I am partial to the above linked version, this traditional Scottish parting song I think, underpins the attitude Sabada now has to his friends and acquaintances, and his general attitude to others. Grudges are far too heavy to carry around, and make one none the better for carrying them.
Posted Tue at 06:26 am
· Last edited Wed at 0:37