"To stand against the black sea of Oblivion - that is our commitment and our burden."
Unlike many other organisations of their kind, the Flame does not act in service of any specific deity or deities. Members' faiths and motivations differ, but they all share a common goal. Also unusual is the Flame's lack of rigid hierarchy. While there is a guildmaster who possesses ultimate authority within the guild and two lieutenants with the authority to make decisions in the guildmaster's absence, there is no structure of membership beyond that. Brotherhood is emphasised over discipline, and teamwork is expected to come from understanding of one another's strengths and weaknesses rather than a pecking order.
The Flame holds guild events regularly, typically 1-3 within the guild per week, which are held on the basis of when members are available rather than on set days. All members, regardless of rank, are free, and indeed encouraged, to host events. Events typically revolve around combat, investigation and/or puzzles. Combat is performed with the use of this rolling system. The system is fairly easy to get to grips with and to use, and making character sheets with it does not take long. Members are also entirely free to alter their character sheets between events to reflect changes in their characters' skills, equipment or fighting style.
The Flame also takes part in activities not organised by members of the guild. We have been involved in various community-wide events, such as the Reachman invasion of Eastmarch, the Withering of Bergama and Stormhaven's Demise. We are also available for smaller events (we take contracts!) and RP with other members of the community in general.
- Experienced Combatants - Perhaps more so than other mercenary or military outfits, the Flame prefers its members to already have extensive combat experience. Because of the Flame's choice of prey, prior combat experience is an absolute necessity.
- Zealots - Unsurprisingly, the Flame is keen on those who have particularly strong negative feelings about the Four Abominations and followers of daedra, for religious reasons or otherwise.
- Daedra Hunters - While already having hunted the Four Abominations before applying to the Flame is not a necessity, the Flame is always keen to take on those with existing experience in their line of work.
- Mercenaries - While the Flame has dedicated itself to hunting a specific brand of enemy for ideological reasons and performs pro bono work, it is, at its core, a mercenary group. Those with existing understanding of the functioning of such groups would be welcomed into the Flame.
- Healers - Fighting powerful abominations of course comes with the side effect of sustaining numerous wounds, and somebody has to treat them. While any prospective healers are expected to have combat experience, less is expected of them if they can keep those more focused on combat in good health.
- Experienced Roleplayers - As is the case for most guilds, we're more than happy to take on anyone already experienced with roleplaying.
- New/Less Experienced Roleplayers Looking to Learn - Not already experienced? As long as you're looking to learn, that isn't a problem. Everyone starts somewhere.
- Basic RP Etiquette - This probably goes without saying, but we expect members to abide by basic RP etiquette. Simple things like not metagaming, not powerplaying, not autohitting, etc. If you're relatively new to RP and unsure about how to abide by it, this is a good guide.
- Decent Lore Knowledge - While nobody is expecting you to recite the entire UESP page on vampires word-for-word off the top of your head, applicants are expected to have decent knowledge of both ESO's setting and the aspects of the universe that the Flame deals with.
- Appreciation of the Possibility of Character Death - Because of the dangerous work the Flame performs, it is expected that all applicants implicitly accept the possibility of their character being killed in action. This is particularly true when dealing with situations that involve vampires/werebeasts/cultists played by other roleplayers, as by bringing such characters into public settings or interaction with the Flame they have accepted the same possibility for their own characters. While nobody can force death upon anyone else's character, if your character works themselves into a situation where death is the only feasible outcome and you pull a deus ex machina to save them, it will be received poorly.
- Vampires/Werebeasts - While we, OOC, recognise that you have every right to play a vampire or werebeast who hunts their own kind, the Flame is not interested in recruiting those who would turn the powers of Molag Bal and Hircine against them, and sees them as much as abominations as others of their kin. All potential recruits are tested for vampirism and lycanthropy before they are accepted into the guild, and anyone who fails the test will find themselves in a rather difficult position.
- Daedra Worshippers - A known follower of daedra would have little reason to want to work with the Flame, but any who might apply would of course be turned down and probably attacked. However, quiet exceptions may be made by the guildmaster for followers of Meridia and Azura on the condition that such affiliations remain a secret. It would also be possible for a follower of other Princes to enlist if they kept their faith entirely secret. Any who attempt this implicitly accept the possibility of character death brought about by other members of the Flame if their character's faith is discovered.
- Sympathisers - Anyone who openly expresses sympathy for vampires, werebeasts and daedra worshippers is also unwelcome within the Flame, even if they are not any of the aforementioned themselves.
- Greenhorns - The Flame actively seeks combat with some of the most dangerous foes possible; anyone inexperienced in combat would be highly likely to wind up as werewolf chow or a bloody stain on the sole of a daedroth's foot quite quickly.
- Rudeness - While you're free to be as horrible as you like IC, we expect that a certain level of OOC decorum is maintained. That doesn't mean banter and fun are banned, but members are expected to show respect to others within and outwith the guild. Any discrimination on the basis of race/gender/sexuality/religion/etc. will be responded to with an instant kick, referral to Stormhaven RP officers (providing the offender is a member) and being reported in-game.
If you wish to contact the Flame to apply to join, propose cross-group RP, or anything else, you can message UtopiaFox - Zajir or TheMorby here on Enjin. Alternatively, you can reach the officers in-game: @UtopiaFox and @TheMorby respectively, and you can look for Jo'Zajir or S'virr IC. You're also free to leave any questions or comments you have here in this thread.
We also have a guildhall, which is the primary residence of @Flexar.