Character guidelines. Within the guild halls and during events, monster characters are encouraged to open up when they feel comfortable. That said, normal chracters not introduced as a monster's pet; are requested to keep an open mind towards the monsters they will fight alongside. Those interested, PM me.
RP roles: Guild funding is done through smuggling
Werewolves and Vampires are encouraged to help there own with controlling and disciplining their characters as well as finding those not in control of their abilities.
Filler events, will revolve around, but is not limited to: dealing with feral monsters, out of control monster hunters; selling shipments of fenced goods, running black markets (we're the security.) Monsters are to be on their best publicly acceptable behavior, we may run other public events and recruiting events.
This guild will mix in PVE content to break up the RP a little; as such people will be encouraged to RP their in-game level.
Social RP will happen regularly.
Guild events will be a collaborative effort among the officers, as these are intended to be 3 month story arcs (We're hunting the most dangerous individuals that haven't made the undaunted's list yet.)
General Combat guidelines:
Large group events: If you're missed pm the DM or an officer ASAP; if that is missed, RP a failure.
RP Event Guidelines: Be as immersive as possible, realism is great, abbreviating long tasks (Smithing, cooking, etc) is allowed