With the Chieftain missing, and word of a possible attack against their southern stronghold, Khurza gra-Bogroth gathered a war party consisting of Brekkt, Morgrub, Ghorzul, Warlug, and Zulagra, and traveled to the southern wilderness of Wrothgar. What they had discovered... was far worse than any could have imagined. Old Mor’Grumaar had been all but leveled to the ground, and with it, over half of the Grumaari clan that resided within its reinforced walls... Including Hearth-Wife Aza.
Amidst the rubble and smoldering ash, a dying soldier relayed what had transpired at the old stronghold. “They fought like savages, but appeared like wolves,” he had said, only moments before taking his last breath. The destruction of Old Mor’Grumaar had been carried out at the hands of Morthog the Cruel... In that fleeting moment, Khurza, the Chieftain’s blood sister, realized where the Chieftain had likely gone to hide his shame and plot his vengeance for his clan’s heavy loss.
Their journey was a short one as Khurza led the war party along an icy, mountainous path toward the shrine of Malacath. A narrow bridge separated them from the shrine itself, and it was at the foot of this bridge that the orcs began to dismount and cross the old stone structure. Khurza and Brekkt took the lead. Ahead, the silhouette of a broad warrior stood alone. It was Thrusk. The Chieftain was indeed alive, and there he stood, whispering curses and promises of vengeance for his clan.
Upon his return to the mountain fortress in Northern Wrothgar, Thrusk gathered the very orcs who had discovered the fate of Old Mor’Grumaar. Standing at his throne in the feasting hall, the orc Chief stood with a grim, fiery glare as he addressed his remaining kin; many of which were newcomers brought about by his sister, Khurza, in his absence.
By command of the Chieftain, the brothers, Morgrub and Kaldrog, were named Blood-Kin, after having proven themselves loyal to the Grumaari clan. Brekkt, the Agra Crun, led the ceremony by having each brother offer their blood into a basin of coals. They lit the coals, emitting a brilliant spark as flames engulfed the basin. A smoky plume took shape of the clan’s symbol and rose from the embers as Warlug, Ghorzul, and Zulagra stood as witnesses of the Blood-Kin ritual.
Shortly after, in the inner chamber of the mountain stronghold, the Trinimac priestess, Zulagra gra-Garim, no longer viewed as a heretic by majority of the clan, was granted equal standing as clan council by the Chieftain... Despite the clan’s loss, there was something yet to be gained. A small price for loyalty. What is in store for Mor’Grumaar as the days pass? Only time will tell...
Mor'Grumaar is recruiting orc roleplayers of all backgrounds, and although the clan is of the traditional Malacath-worshipping sort, they welcome city orcs and followers of Trinimac among them. The stronghold is loosely traditional, with more in-character freedoms. The last thing we want to do is limit anyone's roleplay! We are a very relaxed, but heavy roleplaying guild with a focus on creative writing and storytelling. An orc stronghold is not without strife and conflict, and these are themes that can build powerful stories. If you are interested in getting involved in orc roleplay, apply here. The orc roleplaying community is not very large by any means, but we value quality over quantity. Don't be deterred if you are unfamiliar with orc lore, as we are always willing to help new orc roleplayers with their lore questions! We look forward to reviewing your application! <3