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[NA - PC] Mallari Varla

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Among the fragrant breezes and petals of pink also lay shadows. Summerset is not exempt from mortal sin, and the brazen display of severed fingers in the quaint Lillandrill plaza speak for the pits of degradation even the pristine Altmer may stoop to in order to appease their xenophobic zeal. The fingers swayed gently in the ocean wind, flesh ranging from dark brown to gray. They clinked against each other as they danced in the air, each finger pierced through the knuckle by what appeared to be fishing twine. The macabre display was strung among two lamp posts as if to serve as a festival decoration. The scene could perhaps be seen as such given the crowd that has gathered in observation of the atrocity.

The Divine Prosecution wasted little time removing the display and dispersing the crowd. Few would risk the wrath of those armor clad Justiciars, but eyes were watching from the shadows, and they would leave no spool of thread unfollowed. The perpetrator made an error in using a fishing line in their artwork.
Answers would be found at the docks...

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The Mallari Varla, or Golden Star in old Aldmeri, is according to the Kinships and nobility of Summerset merely a myth. Whispers among the courts speak of the Nolaniir Kinship and the horrors that struck the island of Wavecrest long ago. Some even say that the battles waged on that island were so great it sank into the sea. The members of the Mallari Varla know differently.

The Mallari Varla operates as a secret society working towards the unification of all the Tamrielic races and cultures beneath the leadership of a new banner, a banner not depicting a dragon, lion, or eagle, but of a single golden star. The group is not above assassination or other criminal activity to achieve their goals. Freedom and equality are paramount to the Mallari Varla, and the cost of those values is never too high.

Members of the Mallari Varla operate beneath a strict code of conduct. No member shall speak of the group away from the shores of Wavecrest. Defection from the group with malicious intent is punishable by death- along with any risk towards the anonymity of its members. Secrecy is what has allowed the organization to serve Tamriel unimpeded.

The Mallari Varla is overseen by a governing body known as The Glimmering Council. Heading the council is the Paragon, the overarching leader of the organization. Beneath the Paragon sits three Exemplars, one for each of the three branches of the group. The Solar Exemplar oversees the Sun branch, the Lunar Exemplar oversees the Moons branch, and the Stellar Exemplar oversees the Stars branch. The three branches symbolize the different aspects of the cosmos and together form an overarching symbol of Mundus and Aetherius.

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The ocean south of Summerset is rarely spoken about in the tales and affairs of Tamriel as the more exciting events on Nirn tend to occur to the north of those waves. Nothing but the odd Maormeri sailing vessel travel those waters, though rumors of a small pair of islands that only appear at night are a frequent tale on the lips of sailors nonetheless.

In truth, there is nothing overtly mystical about the islands, save for the enigmatic nature of the great Aldmeri spire that sits at the head of the larger island. At the tip of the tower sits a massive stone, the energies of the sun reflecting off its enchanted surface and casting a great sheet of magical energy far into the sky. This magic cascades down into the waves, effectively covering the island in a great dome of coalescing panels of energy. This dome warps and reflects the light of the sun in elusive ways, ensuring that the visibility of the island remains hidden. Unfortunately, this power fades at night as the sun dips below the horizon, and the magical light of the stars is not enough to power the spell. The island instead flickers in and out of view with haunting beauty, its appearance flecked with unnatural aurora until the sun emerges and the
land is hidden once more.

The islands themselves are nondescript, sharing the flora and fauna typical of Summerset, but no buildings, save for a rather robust villa on the smaller of the pair. The villa is the primary bastion for the members of the Mallari Varla and many make the pale halls their home after long expeditions or assignments. The less martially inclined find their days full of peaceful reflection on the shores of the islands, as the threats of greater Tamriel do not make landfall upon them.

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The Sun represents the martial force of the Mallari Varla. The burning hole in the sky left by the flight of Magnus now represents our shimmering blade, and the lengths we will go to in order to see justice done. Those who represent The Sun are warriors, adventurers, and hunters. This sect is lead by the Solar Exemplar. Open positions within the Sun currently include Rangers, Emissaries, Paladins, and the Aegis.

The split body of Lorkhan is seen only at night, represented in the cosmos as Secunda and Masser. Those of The Moons represent shadow, and all that lurks in the dark. Thieves, assassins, smugglers, and criminals of renown often find themselves in this sect of the Mallari Varla. The Moons are lead by the Lunar Exemplar. Open positions within the Moons currently include the Nagaia, the Nesi, the Vasha, and the Varoth.

Magnus' children soon followed the flight of their father, ripping holes in Nirn and into Aetherius. The fractals of light dotting the night sky now come to represent magical energies, and the Mallari Varla take this symbolism to heart. The Stars are the home of the Mallari Varla's mages and scholars. They are overseen by the Stellar Exemplar. Open positions within the Stars currently include the Karan-Magis, the Magis av Gori, and the Magis av Agar.

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Mallari Varla is an 18+ mature roleplaying guild on the ESO NA Server. We are a Tamriel-Unification group in character, though OOCly our goal is to provide a unique and positive community for fellow ESO RPers to come and weave the stories of their characters with others while experiencing the unique story set forth by our guild.

Recruitment: OPEN

We are currently seeking two more players to fill out our Leadership Staff. If you are interested please contact one of the team members below.

Tropy: Here
Writes-Using-Blood: Here
Posted Oct 4, 18 · OP · Last edited Oct 14, 18
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Posted Oct 4, 18 · OP
Posts:
47
Sweetrolls:
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Hammerfell
Hew's Bane
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[Reserved]
Posted Oct 4, 18 · OP
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WRITER SPOTLIGHT
Every week I will be updating this thread with a writing piece created by one of our members. Please enjoy!



wrote:
The coastline gradually appearing from the mist seemed like something from a half remembered dream. Irien took a deep breath, the salt air only encouraging her queasy stomach instead of calming her nerves. Decades spent on land didn’t seem to have eased her tendency towards sea sickness, and all the soothing tea in the world wouldn’t help her now.

“Ahoy Vulkhel Guard!”

“Ahoy Vulkhel Guard’s women!”

Raucous laughter dragged her attention back to the activity around her and she chided herself for a lapse. Constant situational awareness. Vilena Gratius’ voice drifted through her memories, as unyielding as the steel gray of her eyes would suggest. But that was a different time, a different place, a different name. Focusing on the now, Irien scanned the deck of the ship as the crew worked hard to secure sails and glide easily into port. They were all eager to head to the inns and taverns for the usual fast spending on wine and bed company.

Irien had a far different goal, and an eventual destination beyond Auridon, but for now she would spend some time learning the state of her homeland and walk the streets of a city that had kept her hidden in shadows as a child.

As great ropes were thrown to the docks to secure the ship, she brushed a crusting of salt off of one cheek, hesitating at the raised scar that cut down from one ear to jaw. Habit prepared the low level spell that would hide it and the others, but she stilled her hand and dropped the gathered magicka. There was no one to really hide from. Yet.

The deck planks creaked as the ship settled and gangplanks were extended to the docks. From the small bag she had slung over one shoulder, a broad, scaled head poked itself out, forked tongue tasting the air. “You have far too easy a life.” Irien ran her fingertips over the snake’s horns. Like always, Ardai was silent, and she was left on her own to pay the captain and then walk down onto the docks after grabbing the larger waxed canvas bag that held everything she owned. The port of Vulkhel Guard seemed busier than she remembered, with all manner of people moving about their business loading or unloading cargo. Khajiit and Bosmer and even other races outside of the Dominion. Argonian sailors, Redguard traders. A Dunmer mage.


Irien’s shoulders stiffened and one hand twitched towards the dagger at her side as the mage walked by, her nose in a journal. No sign of any recognition of course, and she sighed silently. Why would there be? She was hundreds of miles away from Morrowind, and many years removed from her time as a slave.

The further away from the docks, the more Altmer she saw. She hadn’t forgotten her people’s judging eyes and dismissive gestures. While most out and about were more working class, they still took in her facial scars and average looks with a sniff or haughty brow raise. Great beauty she was not, though that had proved a good base for disguises and illusions in her work. The scars were probably catching more looks than anything, and she wondered again if she should have hidden the large one along her jaw, or the others near her eye. There seemed enough other targets for Altmer condescension though, with all the Khajiit and Bosmer around. Irien smiled slightly at a pair of well dressed highborn having fits over a bawdy song that a group of Wood Elves were singing. There was evidence indeed of change, and with time, maybe more of her people could respect that. This Queen Ayrenn seemed dedicated to that vision at least. Irien had heard much about her after traveling through Dominion lands.

For a while she let herself follow the streets, old sensations welling up from underneath all the years spent away. The colors of the trees, the smell of the flowers, the artistry of buildings and city planning that sparked pride in her people; though she knew more than most that there was plenty the Altmer could improve on. Vulkhel Guard had a reputation as being one of the rougher ports in the Summerset Isles, but it was still beautiful. Her people wouldn’t tolerate anything less.

Even though it had been decades, her feet led her down some back streets to a hidden entrance underground. The old cellar had been sealed over, so it looked like she would have to do some more searching to find whatever new entrance had been made. Irien frowned slightly at the old doors, the wood and stone looking more weathered. But then, it had been newly created when she had been taken there as a child. She wondered if the same crew that had brought her there was still around. Likely not. Thieves and assassins tended to blow with the wind, and non-mer had shorter lives.

No, she was definitely on her own. “Not like you are any help.” Irien glanced down at her bag, seeing the flicking tongue again as the sep adder took in new smells. Of course that wasn’t completely true, since most of the poisons coating her daggers and knives were distilled from Ardai's venom. They had served her well these past years traveling across Tamriel, even if the lump of a snake had to be carted around. She rubbed under his chin and he fluttered his wings a few times.

She would have to start from scratch here, and use her last money to buy an inn room for a few days. Then she could gather information and maybe do some odd jobs for coin to afford passage to Alinor. That had always been the heart of Altmer society, though she had never been. An abandoned child with no family and no name hadn’t had any reason or means to make the journey. Auridon had been all she knew until she had left for the mainland. When she had been young, she couldn't get away quickly enough, but now her focus was entirely on her homeland.

“There’s a lot of work to do Ardai. We better get started.”
Posted Oct 14, 18 · OP
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Is this guild still active? The links to the officers bring me to an "inactive" website.
Posted Dec 27, 18
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