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Quotes:
"Now is the time... to protect something valuable enough to give your life for"
"It's times when you are scared or worries, that you should deal with smiling."
"My mighty attacks cannot reach thee? And who decided that?"
T E N R A Y N E _ A D A H L

THE BASICS
Bio:
  • Full Name: Tenrayne "Stormblade" Adahl
  • Aliases: Stormblade, Young Lord, Pretty boy, White one-eyed demon, Young General, Battlereeve
  • Age: early 400s ( via use of prolonged magic )
  • Visual Age: early 20s
  • Gender: Male
  • Race: Altmer/ High Elf
  • Birthsign: The Steed, thus making Ten impatient sometimes.
Appearance:
  • Height: 6'5'' / 198cm
  • Body Type: Athletic
  • Eye Color: Light yellow / Golden
  • Hair Color: White / Silver
  • Hair Style: Semi-long and elegant
  • Specific Features: A scar through his left eye, from his forehead to his left cheek. Missing his left eye
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APPEARANCE
( detailed )

  • ( WIP due to lack of english vocabulary )
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PERSONALITY

  • Ten is a complex character, serious, calculating, and always planning far in the future. While he trusts his men, he was the first to realize that there was a spy in the past, interfering with the duties of House Adahl and arranged for their capture. He is an eloquent speaker, able to sway many people with his calm and soothing voice, captivate the hearts of many maidens despite his lack of interest in any romantic relationships and even inspire his troops with words of encouragement during battle and training.
  • Ten is very grim. He accepts all news, good or bad, mockery or praise, seemingly with the same attitude because he knows his objectives and follows through with them. His ultimate goal is for the Altmer to once again rise up and become the dominant species over all, a goal he, his family and troops are willing to sacrifice anything for. Even while still bleeding from losing his eye during battle, he ordered everyone to move forward and complete the task at hand. He has proved a lot of times to possess the traits of a Master strategist.
  • Behind his front of assurance and single-minded determination, Ten revealed he still had his soft side towards his family, which he views as 'the Sun to illuminate his path'. When his family is in trouble, he'll make it his top priority to protect them, no matter the cost. He has, multiple, times stated that he wants to understand more about the world and how people feel. Even though he finds revelry in solitude, Ten claims that he'd like to learn more about socializing and connections with strangers. However, even though he has built a connection with his troops, he states that they are no strangers.
  • During battle he is arrogant, boastful, and domineering, he also takes it upon himself to deliver judgement to those he feels have sinned, such as those that toy with feelings. Even with his prideful personality he still cares for his comrades but in his own way, not wishing to harm any, even those he only recently met. His pride and attitude is such that he never holds hatred in his heart to anyone, even Daedra, as he does not hold hatred to those beneath him, he only pities them. His pride also does not seem to prevent him from acknowledging the strength of others, as he has done so numerous times in the field of battle.

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POWERS AND ABILITIES
Strengths and Talents:
(( Untrained>Beginner>Apprentice>Journeyman>Skilled>Expert>Master ))
+ Master level achieved in Greatsword combat
+ Expert level achieved in Sword and Shield, Spear and Dual-wield Blades combat
+ Expert level achieved in unarmed combat
+ Skilled level achieved in archery, and projectiles
+ Master level achieved in Templar Magic
+ Enhanced speed and reflexes ( for an Altmer of that height and strength, Ten is relatively agile and is quick to react )
+ Highly Advanced Durability ( After many years of physical harm and rigorous training, Ten has developed a high tolerance to pain, making him more durable than most other Altmer )
+ Keen Intellect / Master Tactician

(( Note: Anything not listed above, can be safely put to "Untrained" or "Beginner" level. ))

Weaknesses
(( Colors are just misc here, they serve no purpose in ranking ))
+ Code of Honor: Ten's code of honor sometimes is the result of him being in a disadvantage or on equal footing against enemies who otherwise he'd be able to beat fairly quickly.
+ Big Ego: Over the years, Ten has acquired a lot of experience, both in fighting and leading. Sometimes that makes him think that he's better than those above him in the World. Usually that ends up in Ten being damaged more than he should.
+ Double-edged sword: Ten only ever fights with swords, spears, shields and rarely with a bow, apart from his Templar arts. He is against using any other kind of weapon, deeming them "unworthy" of being wielded, even if that means Ten will have to fight bare-handed when in need.
+ Family: Tenrayne's, probably, biggest weakness is his own family. Despite his unusual seriousness, pride and lack of social skills ( and sometimes emotions ) , Ten loves his family very much and would go to any length to keep them safe, even going as far as to betray the Dominion or any allies of his. Should one of his siblings, currently following him on his adventures, get in trouble... Ten will literally ignore everything and everyone in order to save his little siblings. Dread and terror to anyone standing between him and his siblings.
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HISTORY
Spoiler: PROLOGUEShow

Spoiler: CHAPTER ONEShow

Spoiler: CHAPTER TWOShow

Spoiler: CHAPTER THREEShow

Spoiler: CHAPTER FOURShow

Spoiler: CHAPTER FIVEShow

Spoiler: EPILOGUEShow

Spoiler: NOWShow

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OPTIONAL

Favored alcoholic beverage: Wine and -only- wine, preferably red wine.
Favored food: N/A it's all food...
Favored weather or season: Definitely not Sunny days and Summer. He prefers more humid and cold environments
Favored color: ...Green and White

How does your character react when... (Describe how your character reacts, either in actions or what they would say out loud.)
You find a powerful weapon: "If it's not a blade... i don't care."
You find a coin purse: Returns it to the local authorities
You find food: Passes it, without so much as a glimpse.
You find a trap: tries to use it to his advantage.
You find a corpse: Arks a brow... he's seen many.
You find a suspicious scroll: Keeps it untill he has more information about it.

Any roleplay preferences or limitations for this character? I'm open up for pretty much anything except from permanent death, unless it's the only remaining logical choice in a scenario, but still i'd prefer not to get to that. No ERP, No Rape RP ( yes i've been told it exists )
Spoiler: VoiceShow

Spoiler: ThemesShow

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