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House Sebai [NA-PC] [Medium/Heavy RP]

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"What is Sebai, you ask? Surely you've heard of the Pearl of the Sea! It's a barony unlike any other, child. It is an island paradise within the Alik'r, home to lush jungles, clear-water shores, and beaches the color of alabaster. Governed by the Baroness Ahnush Adham and her husband, it is a place of fair opportunity for any who seek it! It's a land of horses, sugar, and silk. Honey flows like water from the trees. The Baroness is looking for able-bodied folk to tend to her home, among other things. Servants, guards, and the like. Maybe something more, if you know where to look. I'm too old to make the journey now, but I hear there is a boat sailing off for the barony this evening. You'd best run and catch it, child! See what Sebai has to offer you."



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House Sebai is a heavy-RP guild that focuses on the Redguard noble house of at-Sebai. In addition to having tradesmen, staff, scholarly, and military positions available, House Sebai also has opportunities for characters of other persuasions as well, namely those interested in an illicit underground organization with room for thieves, smugglers, and assassins. We accept all races as Sebai is a mostly autonomous island despite being governed by a Redguard baroness. We have a ranking system, an active job board, and the household estate. We have a guild website and a Discord. The latter of which is mandatory, as most of our announcements will be made through it as well as some of our RP.

We are presently looking to accept up to twenty new members at this time, with all faction positions available to choose from. We are unique in that we allow our members to be active in all three of our factions instead of stunting their growth by only allowing for one. We feel that in House Sebai, our members should be free to choose and be whatever they want while with us.

Our role play is an organic style, in which we try to allow our members to have as much freedom during our events and stories as possible. Members choices and actions will always dictate the path of the role play through the choices they make. Our story is as much yours to tell, and we want you to express your creative freedoms with us!



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The protecting force of both the ruling baron and the island as a whole, the Guard faction is the military might of Sebai. There are both standard and militant forces that belong to the Guard faction, each with different ranks that are attainable for those who strive for them. Positions include Recruits, Constables, Officers, and the Chief of Security. An elite force of monster/undead hunters known as the Silver Guard is also available for those who prove loyal and skillful in their duties.



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The backbone of the House, the Tradesmen oversee the daily operations within Sebai and turn the wheels of progress and commerce. There are various roles that may be fulfilled as a Tradesman, including merchants, chefs, blacksmiths, physicians, alchemists, groundskeepers, horse masters, housekeepers, merchants, clothiers, and librarians, just to name a few. The highest office, the Majordomo, is the baron's personal steward and master of the house. An elite guild of craftsmen is also available known as the Craftsmen Guild, in which members are entrusted overseeing business deals for the House, managing the Sebai Caravan each month, and are given businesses to run.



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The stalkers in the shadows, the Cistern faction is home to the thieves, assassins, and smugglers associated with the baroness' illicit moonlight persona, The Jackal of the Alik'r. These household members are her personal spies as well as her illicit foot soldiers. They, themselves, moonlight as regular staff members when not on a job in the name of the baroness. For those who wish to excel, there is an elite order they can join known as the Twilight Guard, who are the Jackal's elite agents and personal bodyguards.



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The College houses the Scholars of Sebai, the dedicated men and women who spend their lives in study of knowledge and magic. It is a place of learning, and has two campus buildings to meet different needs. One is for the mages of Sebai, and is a refuge for their learning of the arcane arts, while the other is for the less magically inclined. Sebai has always been more forthright in their views toward magic due to the Baroness' adopted son being a mage himself. Because of this, a campus building for mages was established on the grounds of the old college to accommodate them. Mages and non-mages are welcome to further their studies in the Sebaian College. Positions include Student, Adept, Senior, and Master. For those who have learned defensive arts with the mages, there is an elite group dedicated to the protection of Sebai against magical threats known as the Order of the Dragon.



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Due to its strategic position in relation to Sentinel, the island barony of Sebai is a major trade hub. Over the centuries, it has seen success with sugarcane plantations, a rare silk only able to be produced on the island known as Sebaian Silk, and horse culture. The latter is Sebai's current major export, with seven unique Sebaian breeds bred and sold through the governing family's estate. Sebaian horses are famous Tamriel-over for their versatility, speed, stamina, and strength. The breeding and selling of the magnificent equines has spread the wealth of Sebai across the barony, bringing about its current trading golden age.



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If you would like to learn more about House Sebai and apply, you may do so on our website:

https://housesebai.enjin.com/recruitment


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Posted Jan 10, 19 · OP · Last edited Mar 10, 19
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Posted Jan 10, 19
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We've had great interest in our Staff and Guard positions, but we are also looking for thieves and assassins to join our Cistern faction! We've also changed how factions work. We want to make sure our members don't feel restricted, so we're allowing for members to be part of multiple factions.
Posted Jan 15, 19 · OP
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We had our first guild RP as House Sebai last night! Had a guild dinner, the staff was able to meet each other and learn more about one another officially, and Ridalea Ridgewell was our guest of honor. Our first guild chapter was officially started between the Baroness and her resident magicka expert, Cassius Aventia! It was a fun and productive night!

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Posted Jan 17, 19 · OP
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The whole of the island barony of Sebai has been seeing specters wandering the hills, forests, and streets. The Baroness and her family are waking to wailing in the night. Disembodied voices have begun to plague the house; whispers are heard down dark hallways and in empty rooms. Some reports have begun to come in that the old keep on the northern end of the island -- the old catacombs for the original settlers of Sebai -- has at least one malevolent spirit roaming the grounds. The cause as to why these spirits are rising from the graves in such a state must be investigated! Peace must be restored to Sebai, and the honored dead put back to rest!

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Posted Jan 17, 19 · OP
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A ghostly entity has been haunting the barony of Sebai, and Ahnush, the Baroness, ordered her guards and any House volunteers to travel to High Keep and investigate the menace. Karam spearheaded the investigative company, comprising of Cassius, Maxis, Hiari, Israr, and Kaikala, and led them up the treacherous path to the foreboding structure that houses the dead of Sebai.

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Trouble was evident immediately upon entry, when an ancestral guardian rose to hinder their progress. Cassius attempted to determine if the spirit could be reasoned with, but it was quickly decided they had no choice but to fight it when the guardian attacked.

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After the guardian had been defeated, the group continued deeper into tombs, finding more angry spirits wandering the halls where none had been before. Israr discovered a piece of paper which had been written upon in a strange language. Unbeknownst to the group, Israr immediately began hearing a voice in his head, drawing him further into the tomb, even as the others began to press on.

Deeper in the tombs, they discovered what, at first, appeared a peaceful place, but they were not deceived for long. An abomination of flesh and magic sloshed out of the swampy waters and a foul stench befell the air. They were not dealing with mere spirits, but necromancy as well! They had no choice but to confront the flesh atronach and destroy it.

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With the atronach dead, the group made their way toward the Tomb of the Barons, at the heart of High Keep. The way was through a narrow passage, but once inside, they were greeted with the gracious space of the stately tombs befitting the past rulers of Sebai. All was quiet as Karam scouted the area and the rest of the group separated to look for more clues.

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Israr, still under the influence of the voice in his head, proceeded to the center of the room, where he began to draw his own blood as he attempted to obey the demand the entity had of him. The others were too late to stop him, and as the first few drops of blood spilled to the sand, the ghostly entity made itself known to the House. What has been haunting Sebai is a powerful lich!

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Karam attempted to lead the charge against it, but mortal weapons proved futile. Only Cassius and Maxis had enchanted weapons that proved to be useful against the malevolence. Karam ordered the rest to follow him out, just as the lich began to bring down the tomb around them. Miraculously, no lives were lost, and the scouting party was able to escape and return to the Sebaian estate to recover and regroup.

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Cassius was able to decipher the text on the paper Israr found, and discovered that it is written in the tongue of the Ayleids. He suspected that the lich may be from far before Sebai's time, and that the only way to end the lich is to now find the location of its phylactery and destroy it. And so, the hunt now begins for the ancient artifact so Sebai may be rid of the spectral menace once and for all...

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Posted Feb 20, 19 · OP
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House Sebai was pleased to welcome the Marquess and Marquis of House Rousseau to the estate for a formal dinner in which future trade, as well as the Ra Gada Olympiad were discussed. The seeds of friendship have been planted, and are hoped to, in time, be nurtured into a blossoming relationship between two fine, Redguard noble houses.

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Posted Feb 23, 19 · OP
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Redguard goodness at its finest. Just sayin'! <3
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Posted Mar 1, 19
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We are happy to announce a new faction that will cater to mages and non-mage scholars! The Scholar faction!

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The College houses the Scholars of Sebai, the dedicated men and women who spend their lives in study of knowledge and magic. It is a place of learning, and has two campus buildings to meet different needs. One is for the mages of Sebai, and is a refuge for their learning of the arcane arts, while the other is for the less magically inclined. Sebai has always been more forthright in their views toward magic due to the Baroness' adopted son being a mage himself. Because of this, a campus building for mages was established on the grounds of the old college to accommodate them. Mages and non-mages are welcome to further their studies in the Sebaian College. Positions include Student, Adept, Senior, and Master. For those who have learned defensive arts with the mages, there is an elite group dedicated to the protection of Sebai against magical threats known as the Order of the Dragon.

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Posted Mar 10, 19 · OP
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Perfect for Lilya! Yay! LOL
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Posted Mar 10, 19
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